Battle-tested multiplayer netcode at scale
Real-time multiplayer demands server-authoritative design. We architect matchmaking, room sharding, anti-cheat foundations and tournament infra that holds 60fps sync under competitive load — from 8-player rooms to 100-player battle royales.
Engagement facts
- Indicative price
- ₹80,000 – ₹3,50,000
- Timeline
- 5–9 Wks
- Track record
- High-Concurrency
Sub-50ms Sync • Anti-Cheat Ready
What you receive
Server-authoritative multiplayer netcode
Matchmaking, room sharding & reconnection
Tournament brackets & live spectating
Technology stack
How we ship it
Netcode design
Authority model, tick rate, prediction & reconciliation.
Room infrastructure
Sharding, autoscaling game servers, region routing.
Load validation
Simulated CCU tests, latency matrix, failover drills.
Live operations
Telemetry, seasons, ranked ladders, patch pipelines.
Related services
Ready to start battle royale & multiplayer architecture?
Tell us about your game, app, ERP or platform — we’ll respond with architecture options and a clear estimate.